Phone system

I’ve managed to complete the new specifications document for the completion of the phone system. The document has been sent to the programmer who will give a cost and time estimate. I expect it will take him around a week to get back to me.

 

We cant use any of the existing source code because it would take longer for him to understand the previous programmer’s work, than to start from scratch.

 

The main benefits of the phone system are:

 

·         You can collect data and get predictions right at the table, without pen and paper (so it’s more covert)

 

·         The software is more foolproof as the processes better ensure you are doing everything right.

 

·         It integrates with a server that fully utilizes cross referencing analysis. Among other advantages, you get a more accurate analysis in fewer spins.

 

·         The data saved could also be used for advanced bias analysis, if you wanted. It can uncover bias that casino software doesn’t detect. But it’s primary functions have nothing to do with bias analysis.

 

The only downsides are you need an Android phone, and the use of electronic devices are illegal in around half of casinos. I advise not to use it illegally though.

 

I can explain more about the equipment in the player forum, but basically it will work off even a cheap $50 Android phone, without any modifications.

System Phone & Partners

This is an update on the software for mobile phones to apply the system. The previous programmer was very close to completion, then he left the project  and I haven’t been able to get a response from him. I really don’t know what the problem with him was, but there’s not much I could do about it. I only have partial source codes, and it isnt enough for another programmer to just continue on the same source code. So a new programmer will start from scratch.

 

It is not a complicated project though. I’ll be using another programmer I’ve worked with for some time, and he’s very reliable once I get his time. The software will be completed, and it is intended to work partially as a tutorial too, so it runs you through all the processes and lets you know when or if something is missed. It is also of course for inputting data and getting predictions without needing pen and paper.

 

The software is not essential. You don’t need it to succeed. It just makes everything easier for you, especially if you’re a beginner. I’m funding development myself and it is purely to benefit players. It will definitely be done, but please be patient as I have a lot of other priority things to do. The programmer needs updated specifications before he can proceed and I havent had time to write the document for him yet.

 

Also my partners have almost completely taken over sales and support although we are still in a transitional phase. You may have noticed the website has been completely re-desgned by them. This was mentioned previously but it wont make much of a difference to existing players, expect quicker support.

Back to work today

I’m back now and have started responding to emails. There are also a few help desk tickets that have been forwarded to me. Support has said to some players that I’ll respond today, but it wont be possible to respond to everything today. Please allow 2-3 days for me to respond to everything. Please do not re-send emails.

Holiday schedule

I’ll be away from today (24th Dec) to about 3rd Jan. I may do some pending emails if I have time, but please don’t expect a response until about 3rd Jan (except with matters that can’t wait). Support staff will still respond to tickets, although not specifically on Christmas day, any weekends or NYE or new years day. Finally I wish everyone a merry Christmas and happy new year. I hope everyone has a good rest and quality time with family during this period.

If your wheel has bad scatter…

If you are assessing the scatter of wheels, and can’t seem to find one with above a 70% rating, see the updated information at http://www.roulettephysics.com/forum/index.php?action=kb;area=article;cont=56 (you need to be logged into the forum).

 

In some cases, you may be getting a rating worse than it should be. The updated knowledgebase article explains alternate methods for scatter analysis. They are slightly more difficult, but give you a more realistic idea of how predictable the ball bounce really is.

Update on partners and support

The partners who have taken over most of the sales and support will be renewing their contract early next year. From feedback I’ve received from players, their support has been prompt and efficient. Nevertheless, I do receive copies of all the correspondence via the help desk, but only randomly check a few responses for accuracy. So it appears to have been a positive experience for everyone. The contract with them will be expanding so they’ll have more control over sales. Mostly it means they’ll have more contact with individuals wanting to become players. To players, it means emailing me directly must be done via a different email address, which will be released later as required.

As with the last contract, the upcoming contract doesn’t really affect existing players, with the exception is responses to support tickets are generally faster. And that’s a good thing. Still any tickets that require my response are forwarded to me. If anyone is unhappy with responses from support, please let me know. But please be very specific about what the problem is.

Hybrid updates for Slingshot wheels

I’ve finished most of the testing for the Slingshot wheel mod. The wheel’s scatter is rated 63%, and predictions are 20 seconds before the ball falls. Considering the minimum scatter is usually 70% and average conditions allow getting predictions 7 seconds before the ball falls, it’s a very difficult wheel to test on. This is not even with consideration to how the rotor changes speed after no more bets is called.

It appears an important requirement to beat this wheel is targeting specific ball fall areas. There’s about an 80% accuracy increase when targeting a particular ball drop area, but only when it falls at a specific speed. This is about 15% of spins. For this particular wheel, the data suggests it’s possible only on one direction.

I haven’t yet assessed what’s possible with later predictions, but there isn’t much point as no more bets on this particular wheel is called about 18 seconds before the ball falls.

My experience with slingshot wheels in generally is that some can be beaten, and some appear impossible to beat. It depends on the individual wheel’s settings and properties. No wheel may be impossible to beat, but usually you just move on to easier wheels if one is too difficult. This particular wheel is mostly  a personal challenge and opportunity to improve algorithms. Although on this note, if profiting is your sole goal, remember to forget the difficult wheels and just focus on easy wheels.

To this point, the test wheel does appear possible to beat but with a comparative struggle. To get a better idea, more research is needed when I have time (probably within a week). Next I need to better assess the variation of rotor speed after no more bets is called.

I have about 6 hours of recorded video to test with, which is perfect for development because in one direction, the wheel appears almost impossible to beat with predictions this early. And in the other direction, there’s a significant edge with ball fall area targeting. If the wheel was too easy to beat, there wouldn’t be much to learn.

Hybrid slingshot wheel mods & cables

The mods for Slingshot wheels are complete and working as intended, now I just need to test it on a real wheel to confirm it does the job. I’ll use recorded spins so I can compare previous results. I’ll do this probably either Wednesday or Thursday, maybe earlier if possible. The next mod is making the detection algorithms less sensitive to shakey cameras, then will be 00 wheels.

Also the cable mods should be finished this week. The previous version had a problem and wasn’t compatible with the induction loop, but it’s being fixed then by next week I expect to ship.